Tom Xu's profile

Backroom Resonance

This project aims to create a backroom-style escape room game with an immersive experience through the four basic elements of the game. In the project, I was mainly responsible for scene construction, special effects production and mechanism design. In the game, the player will take on the role of a psychic undergoing an aptitude test, and will need to find the correct route to escape from the back room through his sixth sense within a specified period. During the process, the player also needs to use the psychic's ability to avoid the evil substances in the back room and avoid direct contact with them. This project is also my first attempt at game production using the Unreal Engine, a powerful game engine that has wowed me every step of the way in learning it.
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Backroom Resonance
Published:

Backroom Resonance

Published: